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Fortnite Trios

Fortnite

Update: 02/14/2025

1. Definitions:

  • Match: 1 complete game
  • Round: In game storm rounds.
  • Series: All Matches

2. Series Length

2.1. Regular Season

During the regular season, there will be 2 matches or 'drops' each competition day

2.2. Post Season

TBA

3. Team

There are Three (3) players required for play with a maximum of Three (3) Alternatives.

3.1. Incomplete teams:

A team may elect to start a game with fewer than 3 players in the lobby. They must complete the round before the missing player(s) can join. The team will play with a player down, no bots or random joins are permitted.

4. Competition Structure

4.1. Team Distribution

At the beginning of the season, all Varsity teams will be distributed evenly into groups of 16 depending on total teams register. This is to ensure that each match will have at least 20 teams. Distribution will be based on previous seasons rank (in the event of no previous season rank, effected teams will be randomly distributed). Distribution will be as follows** (Example of 64 competing teams):**

Group AGroup BGroup CGroup D
1234
5678
9101112
13141516
17181920
21222324
25262728
29303132
33343536
37383940
41424344
45464748
49505152
53545556
57585960
61626364

4.2. Matchups

Each Group will play each other in a round robin format during the season. The rotation will follow a structure similar to described:

  • Week 1: A vs B, C vs D
  • Week 2: A vs C, B vs D
  • Week 3: A vs D, B vs C
  • Week 4: A vs B, C vs D
  • Week 5: A vs C, B vs D
  • Week 6: A vs D, B vs C

4.3. Scoring

4.3.1. The season will be a six (6) week long season with points from each week accumulating to determine playoff standing. Scoring will determine standings for the State Qualifier. Any tournament hosted during the regular season will not factor into the season point accumulation. Point Values are as follows:

PlacementPoint ValueKill Point Values (KP)
1251 Point Per KP
220
316
414
513
612
711
810
99
108
117
126
135
144
153
162
171
18 - 330
190
200

If a Team misses a match (no Competitors from the Team competed in the match), then the Team receives a Match Score of zero (0) for that match.

At the end of each round or match series, a Team’s total points will include the Team’s Match Scores for all matches in that round or match series (“Round Score”).

Reporting the score will be distinct to clarify point totals. Each report will separate Placement Points and KP.

After the completion of the 8th week series, all week point totals will be tallied and the State Qualifier seeding will be based on Team Score ranked highest to lowest.Once seeding is finalized, all team point totals will be reset to 0 and Advanced Starting Points will be rewarded.

In the event there is a tie, Tie break will be determined as Highest Average Placement Points > Highest Total Eliminations > Best Placements Total.

State Qualifier and State Championship.

  • State Qualifier
    • The State Qualifier seeding will be determined based on season point totals. Point totals will be reset once seeding is determined and Advanced Starting Points will be rewarded. The State Qualifier will be a Single Series of 6 Matches following the Tournament Format. The top 64 Teams from the regular season will qualify for the State Qualifier. Teams will be redistributed into groups based on the following team distribution:
<table> <tbody><tr> <td> Group A </td> <td>Group B </td> <td>Group C </td> <td>Group D </td> </tr> <tr> <td>1 </td> <td>2 </td> <td>3 </td> <td>4 </td> </tr> <tr> <td>5 </td> <td>6 </td> <td>7 </td> <td>8 </td> </tr> <tr> <td>9 </td> <td>10 </td> <td>11 </td> <td>12 </td> </tr> <tr> <td>13 </td> <td>14 </td> <td>15 </td> <td>16 </td> </tr> <tr> <td>17 </td> <td>18 </td> <td>19 </td> <td>20 </td> </tr> <tr> <td>21 </td> <td>22 </td> <td>23 </td> <td>24 </td> </tr> <tr> <td>25 </td> <td>26 </td> <td>27 </td> <td>28 </td> </tr> <tr> <td>29 </td> <td>30 </td> <td>31 </td> <td>32 </td> </tr> <tr> <td>33 </td> <td>34 </td> <td>35 </td> <td>36 </td> </tr> <tr> <td>37 </td> <td>38 </td> <td>39 </td> <td>40 </td> </tr> <tr> <td>41 </td> <td>42 </td> <td>43 </td> <td>44 </td> </tr> <tr> <td>45 </td> <td>46 </td> <td>47 </td> <td>48 </td> </tr> <tr> <td>49 </td> <td>50 </td> <td>51 </td> <td>52 </td> </tr> <tr> <td>53 </td> <td>54 </td> <td>55 </td> <td>56 </td> </tr> <tr> <td>57 </td> <td>58 </td> <td>59 </td> <td>60 </td> </tr> <tr> <td>61 </td> <td>62 </td> <td>63 </td> <td>64 </td> </tr> </tbody></table>
  • The Tournament will feature a single series and teams will play off against the following groups:
    • Series A: Group A vs B
    • Series B: Group C vs D.
    • Series C: Group A vs C
    • Series D: Group B vs D
    • Series E: Group A vs D
    • Series F: Group B vs C
  • Each Series will be 2 matches
  • **The Top 33 qualify for the State Championship. **
  • State Championship
    • **The State Championship will be a 6 Match series following the standard tournament Format. **
    • State Champion will be determined as the team with the Highest score at the end of the series. In the event of a tie, tie break will be determined as Highest Average Placement Points > Highest Total Eliminations> Best PlacementsTotal.

5. Lobby Settings

At the beginning of the year, A minimum of 1 and a maximum of 4 host schools will be chosen to host matches. Host Schools must have a dedicated machine for hosting the lobby. The Host School will create the match with the following settings:

  • Lobby
    • Rename Slots with the appropriate team name according to week assignment.
  • Settings:
    • Game Mode: Battle Royal Trios
    • Self Assign Team: On
    • Aim Assist Override: On
    • Server: West
  • A lobby must have a minimum seventeen (17) teams to begin and can not exceed the maximum of 33 teams. Teams do not have to be complete to be counted as a “Team”
  • <span style="text-decoration:underline;">Host schools: </span>
    • If you are hosting the rounds, you must have the lobby created and lobby code shared at least 10 minutes before match start time
    • If you have a competing team(s), you must spectate only your team(s) until all your teams are eliminated. This is in-order to prevent unfair advantage during play.

6. Coaching & Spectators

  • Coaches: Coaches are allowed as long as they are registered as a coach on the team. Coaches are not permitted to play.
  • Coaches are allowed to communicate with their team in the pregame lobby, during “legend selection” and during the match up to the moment “Round 1” begins.
  • Coaches are permitted to be un-deafened in voice chat, but mic must be software muted during non-permitted times.
  • Coaches can not be in lobby.
  • 1 additional spectator is allowed in lobby for streaming purposes. The spectator must only spectate their respective school’s team(s) until all school’s teams are eliminated.

7. Updates

Any new map and Legends will be automatically banned for 2 weeks after its official release. In addition, any legends with a >50% kit rework will be banned. A <50% kit rework will have their status considered by the IEA Administration. Any new information regarding updates will be posted on the Discord server in the appropriate Valorant announcements section. Current Bans:

8. Stoppage of Play

  • In the event any portion of a team is disconnected prior to the start of “Round 1” of the match, the Match will be restarted.
  • If disconnection happens anypoint after the start of “Round 1”, the team will be required to play less than a complete team unless the player can reconnect to the match before the start of “Round 2”
  • After “Round 2” begins, players are not allowed to reconnect.
  • Shortly after a match restart is initiated, a reason must be given to the IHSEA representative acting as referee for the match (i.g: player disconnect, ping issues, technical difficulties, ect.)
  • Each team will have 5 cumulative minutes to pause. When 5 minutes have been exhausted, teams are required to continue play. Both teams should consider keeping track of time.
  • The Host team is responsible for timing their pause (any issues should be discussed with )
  • In the case of a player disconnect, after the 5 minutes are used, the team must continue the game (less than a complete team)
  • No subs are allowed to be subbed in the middle of a match