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Super Smash Bros Ultimate 3v3 Crew-Battle Rules

*Verbiage*: For the purposes of this Rules Document:

  • “Match” is defined as the battle between the two schools
  • “Set” is defined as one 3v3 Crew Battle.
  • “Game” is defined as a battle between two players.

The winner is the school that drops their opponent's final stock count to zero.

1. Anti-Cheat

No additional anti-cheat is required for official matches.

2. Match Procedure

  • Matches are Best-of-3 during regular season
    • The team that wins 2 sets first is declared the winner.
  • Matches are Best-of-3 during tournaments

Standings will be determined by Match Win/Loss record and then number of sets win/loss acting as a tiebreaker. Should this still be a tie then stock differential may be used.

2.1. Supported platform

- Nintendo Switch

2.1.1. System Requirement

2.2. Game Lobby

Set Setup (Online Play):

The Home team will create the Battle Arena and invite the Away Team, with the following ruleset:

  • Stocks: 3 stock
  • Time: 7 minutes
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Stage Selection: Anyone
  • Items: Off and None
  • First to: 1 Win
  • Stage Morph: Off
  • Stage Hazards: Off
  • Launch Rate: 1.0x
  • Underdog Boost: Off
  • Pausing: Off
  • Score Display: Off
  • % Show Damage: Yes
  • Custom Balance: Off
  • Mii Fighters: All moveset combinations are legal
  • Type: Anything Goes
  • Visibility: Friends
  • Format: 1-on-1
  • Rotation: Bottom One Leaves
  • Max Players: 4
  • Custom Stages: Off
  • Spirits: Off
  • Voice Chat: Off
  • Room Music: All
  • Password: On

Communicate Arena names and password to the coach before the set begins. Max players are set to 4 to allow the 2 competing fighters and 1 spectator per school (for streaming purposes). Whenever possible, minimize the number of players in the arena to reduce lag.

2.3. Match Restrictions

  • Amiibos are not allowed in competitive play, otherwise, all currently available DLC fighters are allowed except for Steve. In the event a new fighter is introduced mid season, the new fighter will not be allowed for a period of 2 weeks after the fighter is released.
  • Mii Fighters ARE allowed in competitive play, but the moveset needs to be listed on the roster next to the player’s name who plans on using the Mii Fighter and communicated to the opposing team. Finally, before a game begins, the Mii player must demonstrate their moveset before play starts. When the demonstration is over, both players will “taunt” to indicate they are ready and then play can begin.
  • Between sets coaching is allowed for up to two minutes - the use of a timer is encouraged.
  • Players are encouraged to cheer and verbally support their team members, but may not coach during the set.
  • Bad manners: Players who use excessive bad manners, insults, or such related behavior as determined by IEA administration will be subject to the IEA Code of Conduct and reviewed by league administrators to determine the consequences of such behavior.
  • Hacking, Ghosting, Stream Cheating: Any type of use of an illegal 3rd party program or map hack, stream cheating, or other activity that leads to one player gaining an unfair advantage will follow the guidelines as laid out in the Expectations Documents, based on the offender.
  • Due to the Steve tech issue we have banned Steve in all future events until such time as the tech is resolved.

3. Game and Match Flow

In Crew Battles, each school gets a total of 9 stocks (3 per player). On match day, the player each school has appointed to the first slot will face off against each other in a three stock battle (full arena settings are above). The game is over when one player has eliminated all three stocks from the opposing player. The winning player then plays against the next player on the opposing schools roster.

However, at the start of the next game, the returning player must self-destruct (SDs) until their starting stocks are equal to the number of stocks they ended the previous game with. No damage may be inflicted by either player until the SDs have been completed. Players waiting on SDs may not use that time to charge specials or make any other move that will provide advantage - they should stand still.

The game begins when the invincibility wears off on the final entrance, both players are standing on their starting position, AND both players have “taunted” to indicate that they are ready. A player with a charged special is not ready even if they taunt.

The returning player MUST choose the same character for the next game.

IN THE EVENT THAT THE RETURNING PLAYER SDs TOO MANY TIMES, THE GAME STANDS AND PLAY BEGINS (unless BOTH coaches decide to remake).

Once a player is eliminated, the crew may choose ANY player that has not been eliminated to play next. This continues until all members of one Crew have been eliminated, this is the conclusion of the set.

At the conclusion of the first set, the stage for the next set is selected according to map rotation.

A player may not exchange their character in between games, however, if they return for the next set, they may use a different character at that point.

3.1. Map Selection

Teams will play matches on maps predetermined by a rotating map set list. Each set (1 round of 3v3) will be played on a different map. Maps will be assigned as such:

Game 1 Map > Game 2 Map > Game 3 Map (only if a tie break is necessary)

3.1.1. Map Schedule:

**Week 1: **

Pokemon Stadium 2 > Kalos > Smashville

**Week 2: **

Battlefield > Yoshi’s Story > Final Destination

**Week 3: **

Town & City > Small Battlefield > Pokemon Stadium 2

**Week 4: **

Smashville > Kalos > Battlefield

**Week 5: **

Final Destination > Yoshi’s Story > Town & City

**Week 6: **

Pokemon Stadium 2 > Small Battlefield > Smashville

**Week 7: **

Battlefield > Kalos > Final Destination

**Week 8: **

Town & City > Small Battlefield > Pokemon Stadium 2

3.2. Match Reporting

  • Scores are reported as Stocks taken for both sides
    • Tip: One team should score 9 points as they took 9 stocks from their opponent

4. Team Roster

4.1. Team Roster

Teams must have 3 players on a roster and may have up to 3 substitutes

4.2. Substitution

Teams may substitute players between sets. The substitute player's Nintendo ID must match the roster.

5. Misc

5.1. Stoppage of Play

  • Shortly after a pause is initiated, a reason must be given to the opposing team and, if applicable, IEA representative acting as referee for the match (i.g: player disconnect, ping issues, technical difficulties, ect.)
  • Each team is responsible for timing their pause (any issues should be discussed with IEA or the other team)
  • No subs are allowed to be subbed in the middle of a set

5.2. Coaching

  • Coaches: Coaches are allowed as long as they are registered as a coach on the team. Coaches are not permitted to play.
  • Communication with active players is not allowed after character selection. Coaching for this time should not exceed 15 seconds, additional time shall be counted as a part of tech time.
  • Coaches may communicate with players "on deck" during active play.
  • Coaches are permitted to be un-deafened in voice chat, but mic must be software muted.

5.3. Conflict resolution

  • IEA encourages you to attempt to resolve all conflicts with the opposing team
  • If your attempts at resolving the conflict have been unsuccessful, please reach out to IEA via the leagueOS match chat to explain your situation and we will settle the matter for you.
  • Have screen shots or replays when possible.
  • All IEA rulings on disputes are final