NBA 2K25 Rules
1. Match Format
Format: Best-of-Three (Bo3) Games Team Size: 1 Player
1.1. Match Setup
For all matches, players must add their opponent as a Friend to send game invites. Players are to use LeagueOS to share friend codes
1.2. Create Lobby
Start NBA 2K25. Navigate to PLAY NOW. Select Quick Play. Home (left) team: Invite your opponent and create the lobby with the settings
Settings:
- Game Style: Superstar
- Quarter Length: 5 minutes
1.3. Side Selection
Each team will compete as either “Home” or “Away” for each game. Side selection for each game is as follows:
Game 1: Home Team on Match Lobby selects side. Game 2: Away Team on Match Lobby selects side. Game 3: Loser of Game 2 selects side
For Playoffs, the Higher Seeded team will receive side selection for Game 3.
1.4. Team Selection
Players will select from any Current NBA team and play. Players may choose a different NBA team for each game they play. Both players can also choose the same team, should the same team be selected players should choose the jersey representing their status. Classic, All Time, and other alternative teams are not allowed.
2. Player Equipment
2.1. Equipment
Each player on the Starting Roster must have access to school-provided equipment or must be permitted by the school to provide their own equipment in the following categories:
- Playstation 5 or Xbox Console (X|S)
- Monitor/Television
- Headsets and/or Earbuds and/or Microphones
- Table and Chair
- Compatible Controller
- Online Subscription/Stable Internet Connection
- Copy of NBA 2K25 for either Playstation 5 or Xbox Console (X|S)
2.2. Cross-play
Cross-play will be available for players only on PlayStation 5 and Xbox Series X|S. Teams may elect to use either of the two consoles to compete.
3. Spectating
In order to avoid giving any team an advantage, spectators should be removed from spectating unless both coaches have agreed to allow for a spectator
4. In-Game Content Updates
NBA 2K25 is a live-service multiplayer game that may release new content patches with updated team rosters while the season is occurring.
Any players or teams currently disabled in-game by 2K will not be available for use during official matches. All matches will occur on the most up-to-date patch, and any team is eligible for use in matches unless otherwise stated by League Officials.
5. Post-Match Process
5.1. Results
The winning player is to input the score of each game into LeagueOS, the losing player is to confirm the score is correct. Both players should take screenshots of the game and upload them.
Scores should be recorded with the actual score of the game (ie 85-74) as score differential will be used for tie-breaking
6. Match Reset
If:
- Initial jump ball happens.
- The clock ticks for at least one (1) second. Game restarts will only be allowed under limited conditions
7. Stoppage of play
7.1. Directed Pause
At any time, League Officials may order the pause of a match at the sole discretion of League Officials. Teams may complete the current game and finalize the results.
7.2. Player Pauses
Pauses are bound to the features & limitations inside NBA 2K. Excessive pausing is subject to penalties at the sole discretion of League Officials.
7.3. Game Disconnection
The game will automatically close if a player disconnects from the online match. The connected player must take a screenshot to capture the score & time remaining in the match when the disconnection occurred.
Once the player can reconnect, the online match must be recreated. Players will subtract the time completed in the previous match and then complete the remaining time of the original game with the newly created online match. Once the remaining time has lapsed, players will add the total scores of the two games to determine the winner.
For example:
Player A disconnects in the 2nd quarter of Game 1, with 1 minute remaining. Player B takes a screenshot to confirm the score of 24-21, with Player B in the lead. Player B will then select OK to go back to the Locker Room and resend an invite to Player A.
There are still 11 minutes of in-game time left in the match, so the game is recreated with the same teams as in Game 1, and the players complete the first and second quarter of the recreated Game 1 (10 minutes of in-game time). After a minute has passed in the third quarter, the game is stopped and the score of 28-26 with Player A in the lead is logged.
The players combine the scores of both games for an overall score of 50-49, with Player B having the overall higher score. Player B has won Game 1, and the match continues to Game 2.