Apex Legends Rules
1. Definitions
- Match: 1 complete game
- Round: In game circle rounds.
- Series: All Matches
2. Team
There are Three (3) players required for play with a maximum of Three (3) Alternatives.
2.1. Incomplete teams
A team may elect to start a game with fewer than 3 players in the lobby. They must complete the round before the missing player(s) can join. The team will play with a player down, no bots or random joins are permitted.
3. Competition Structure
3.1. Team Distribution
At the beginning of the season, all Varsity teams will be distributed evenly into groups of 10 depending on total teams register. This is to ensure that each group will have at least 15 teams. Distribution will be based on previous seasons rank (in the event of no previous season rank, effected teams will be randomly distributed). Distribution will be as follows (Example of 40 competing teams):
Group A | Group B | Group C | Group D |
---|---|---|---|
1 | 2 | 3 | 4 |
5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 |
13 | 14 | 15 | 16 |
17 | 18 | 19 | 20 |
21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 |
29 | 30 | 31 | 32 |
33 | 34 | 35 | 36 |
37 | 38 | 39 | 40 |
3rd team rule: In an effort to preserve game intensity, Should a school have** more than 2 teams participating** and that causes total participants to be 21-30 teams, those extra teams (3rd +/school) will be dropped and any fees paid refunded. If total teams is 31 - 40 teams, teams will be retained.
3.2. Matchups
Each Group will play each other in a round robin format during the season. The rotation will follow a structure similar to described:
- Week 1: A vs B, C vs D
- Week 2: A vs C, B vs D
- Week 3: A vs D, B vs C
- Week 4: A vs B, C vs D
- Week 5: A vs C, B vs D
- Week 6: A vs D, B vs C
3.3. Scoring
The season will be a six (6) week long season with points from each week accumulating to determine playoff standing.
Scoring will determine standings for the State Qualifier.
Any additional tournament hosted during the regular season will not factor into the season point accumulation.
Point Values are as follows:
Placement | Point Value | Kill Point Values (KP) |
---|---|---|
1 | 12 | 1 Point Per KP |
2 | 9 | |
3 | 7 | |
4 | 5 | |
5 | 4 | |
6 | 3 | |
7 | 3 | |
8 | 2 | |
9 | 2 | |
10 | 2 | |
11 | 1 | |
12 | 1 | |
13 | 1 | |
14 | 1 | |
15 | 1 | |
16 | 0 | |
17 | 0 | |
18 | 0 | |
19 | 0 | |
20 | 0 |
If a Team misses a match (no Competitors from the Team competed in the match), then the Team receives a Match Score of zero (0) for that match.
At the end of each round or match series, a Team’s total points will include the Team’s Match Scores for all matches in that round or match series (“Round Score”).
Reporting the score will be distinct to clarify point totals. Each report will separate Placement Points and KP.
After the completion of the 6th week series, all week point totals will be tallied and the State Qualifier seeding will be based on Team Score ranked highest to lowest. Once seeding is finalized, all team point totals will be reset to 0 and Advanced Starting Points will be rewarded.
In the event there is a tie, Tie break will be determined as Highest Average Placement Points > Highest Total Kills > Best Placements Total.
3.3.1. Advanced Starting Points
The State Qualifier will feature advanced starting points to reward team performance from the season. Point Values are as follows
- 1st - 4th seed = 5
- 5th - 8th seed = 3
- 9th - 12th seed = 1
The State Championship will feature advanced starting points to reward team performance from the season. Point Values are as follows
- 1st seed = 10
- 2nd seed = 9
- 3rd seed = 8
- 4th seed = 7
- 5th seed = 6
- 6th seed = 5
- 7th seed = 4
- 8th seed = 3
- 9th seed = 2
- 10th seed = 1
3.4. State Qualifier and State Championship
- All participating schools will have 1 team auto qualify for the State Qualifier.
- Complete Lobby Condition (CLC): Should the total number of teams in the qualifier be less than 20, the remaining slots will be filled by participating school’s 2nd teams based on finishing order in the regular season
- Should the CLC be activated, a “qualifier” will be reduced to a 4 match format (1 game on each map and 1 game on a map randomly picked from the pool). Finishing order will be used to determine “Advanced starting points”
- State Qualifier
- The State Qualifier seeding will be determined based on season point totals. Point totals will be reset once seeding is determined and Advanced Starting Points will be rewarded. The State Qualifier will be a Single Series of 6 Matches following the Tournament Format. The top 40 Teams from the regular season will qualify for the State Qualifier. Teams will be redistributed into groups based on the following team distribution:
Group A | Group B | Group C | Group D |
---|---|---|---|
1 | 2 | 3 | 4 |
5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 |
13 | 14 | 15 | 16 |
17 | 18 | 19 | 20 |
21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 |
29 | 30 | 31 | 32 |
33 | 34 | 35 | 36 |
37 | 38 | 39 | 40 |
- The Tournament will feature a single series and teams will play off against the following groups:
- Series A: Group A vs C
- Series B: Group B vs D.
- The Top ten (5) teams in each Series will qualify for the State Championship.
- Rank 6 - 15 (total 10 teams per series) in each Series will qualify for the “Last Chance” State qualifier to be played before the Championship Match at the State Tournament.
- State Championship
- The State Championship includes the “Last Chance” Qualifier and State Championship.
- The top 5 from each Qualifier series will be given seeds 1-10 for the championship based on total points scored in the Qualifier series. Advanced Starting Points will be distributed accordingly. These teams auto-qualify for the Championship Series.
- The Remaining 20 teams will play in the Last Chance Qualifier. No ASPs will be awarded. The Last Chance Qualifier will be a 4 Match Series in the following format:
- Match 1: Storm Point
- Match 2: Storm Point
- Match 3: Worlds Edge
- Match 4: Worlds Edge
- At the end of the Series, The top ten (10) teams based on point totals will move on to the State Championship. In the event of a tie, tie break will be determined as Highest Average Placement Points > Highest Total Kills > Best Placements Total.
- State Championship
- SHOULD the CLC not be activated: The top 5 from each Qualifier series will be given seeds 1-10 for the championship based on total points scored in the Qualifier series. Advanced Starting Points will be distributed accordingly. These teams auto-qualify for the Championship Series.
- In the event of a tie, tie break will be determined as Highest Average Placement Points > Highest Total Kills > Best Placements Total.
- The State Championship will be “Match point format” with Drop-spot location drafting
- Drafting will occur prior to the start of the 1st match.
- Drafting will be done in a snake draft format determined by seeding order.
- 1st Seed will get 1st pick for Map 1, Last pick for Map 2 and 1st pick for Map 3
- Drafting will be done in a snake draft format determined by seeding order.
- Teams will meet “Match point” once they have earned 40 pts in the championship series
- Win condition: Team needs to finish 1st in a match once they reach 50pts.
- If a team wins a match and that causes them to reach match point, they will need to win another match to reach the win condition.
- Once a team activated the win condition, the following one of the two following scenarios will happen
- Scenario A: If More than 6 Games have been played - the tournament will end and 2nd and 3rd place will be determined by Highest score at the end of the series.
- Scenario B: If Less than 6 games have been played - Subsequent matches will be played until the series has 6 games total played. 2nd and 3rd place will be determined by Highest score at the end of the series.
- In the event of a tie, tie break will be determined as Highest Average Placement Points > Highest Total Kills > Best PlacementsTotal.
4. Lobby Settings
A video on how to join a custom lobby can be found here
At the beginning of the year, A minimum of 1 and a maximum of 4 host schools will be chosen to host matches. Host Schools must have a dedicated machine for hosting the lobby. The Host School will create the match with the following settings:
- Lobby
- Rename Slots with the appropriate team name according to week assignment.
- Settings:
- Game Mode: Battle Royal: Trios (Tournaments use ALGS)
- Select a Map: World's Edge, Storm Point or E-District (Depending on week)
- Chat: Allow All
- Rename Team: Off
- Self Assign Team: On
- Aim Assist Override: On
- Anonymous Mode: On
- Server: US Oregon
- A lobby must have a minimum Ten (10) teams to begin and can not exceed the maximum of 20 teams. Teams do not have to be complete to be counted as a “Team”
4.1. Host Schools:
- If you are hosting the rounds, you must have the lobby created and lobby code shared at least 10 minutes before match start time
- If you have a competing team(s), you must spectate only your team(s) until all your teams are eliminated. This is in-order to prevent unfair advantage during play.
5. Map Selection protocol
- The Season will alternate competitive matches based on Current ALGS map Pool following the defined rotation.
- Week 1: World's Edge
- Week 2: Storm Point
- Week 3: E-District
- Week 4: World's Edge
- Week 5: Storm Point
- Week 6: E-d=District
5.1. Tournament Map selection protocol
- A tournament will be a single Series of 6 matches. The rotation will be determined as follows
- Match 1: Storm Point
- Match 2: Storm Point
- Match 3: E-District
- Match 4: E-District
- Match 5: World's Edge
- Match 6: World’s Edge
6. Coaching & Spectators
- Coaches: Coaches are allowed as long as they are registered as a coach on the team. Coaches are not permitted to play.
- Coaches are allowed to communicate with their team in the pregame lobby, during “legend selection” and during the match up to the moment “Round 1” begins.
- Coaches are permitted to be un-deafened in voice chat, but mic must be software muted during non-permitted times.
- Coaches can not be in lobby.
- 1 additional spectator is allowed in lobby
7. Updates
Any new map and Legends will be automatically banned for 2 weeks after its official release.
In addition, any legends with a >50% kit rework will be banned. A <50% kit rework will have their status considered by the IEA Administration. Any new information regarding updates will be posted on the Discord server in the appropriate Apex announcements section.
Current Bans:
8. Stoppage of Play
- In the event any portion of a team is disconnected prior to the start of “Round 1” of the match, the Match will be restarted.
- If disconnection happens anypoint after the start of “Round 1”, the team will be required to play less than a complete team unless the player can reconnect to the match before the start of “Round 2”
- After “Round 2” begins, players are not allowed to reconnect.
- Shortly after a match restart is initiated, a reason must be given to the IEA representative acting as referee for the match (i.g: player disconnect, ping issues, technical difficulties, ect.)
- Each team will have 5 cumulative minutes to pause. When 5 minutes have been exhausted, teams are required to continue play. Both teams should consider keeping track of time.
- The Host team is responsible for timing their pause (any issues should be discussed with )
- In the case of a player disconnect, after the 5 minutes are used, the team must continue the game (less than a complete team)
- No subs are allowed to be subbed in the middle of a match