Players will communicate using the LeagueOS chat to exchange usernames and add each other as friends so that a cusomt match can be created
2.2. Lobby Creation
The Home (left) team will create the match
2.2.1. Lobby Settings
Game Mode: Quick Play
Select "Play A Friend"
Select "Create a Game"
Skill: Varsity
Playbook: Any
Fatigue: Off
Injuries: Off
Quarter Length: 5 minutes
Weather: Off
Select "Send Game Invite"
Overtime will decide all ties
2.3. Stoppage of play
Each team is permitted one "Pause" per match in the event of a disconnection or hardware/software malfunction
Pauses may last no longer than 5 minutes regardless of the status of the originally impacted player
Teams are required to ensure both sides are "Ready" in the chat prior to lifting the pause.
2.4. Remake Procedure
In the event of a server crash that impacts both players, the game may be remade. Team selection must stay consistent with the previous iteration of the game, and the rest of the game will be played out in full.
3. Team Selection
Select one of any of the current 134 FBS teams only
No player created teams
No legends teams
Opponents can pick the same team (ie Oklahoma Sooners vs Oklahoma Sooners). Wear the Home uniform and Away uniform that corresponds with what team you are for the match
4. Score Reporting
Report the final overal score of the game (ie: 24-7) due to only one game being played. Points differential will play into the overall rankings of the league.
Forefeits will be considered a 21-0 ( a three touchdown loss), so that forefeits more accurately tie in with the points differential ranking system.