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Minecraft Bedwars 2v2 Rules

Disclaimer Not an official Minecraft event. Not approved by or associated with Mojang or Microsoft.

1. Supported Platforms and Version

All official matches will be played on PC and Mac. No other consoles will be allowed. All games must use Minecraft Java Edition version 1.20.1, no snapshot—version 1.9+ PVP

2. Players

All official matches will be 2 vs. 2 (a two-player team vs. another two-player team). A match should start with all the players for each team present. If a team does not have their full roster, they can play the match if at least 1 player (the minimum) compete. If a team does not have the minimum number of players, they will forfeit the game and potentially the match.

If the team with a full roster would like to play shorthand to match the number of players on the opposing team, they can but are not required to. It is up to their sole discretion to do so. (For example, if the opposing team has one player on their team, your team can choose to have only one player participate instead of the full roster.)

3. Lobby Setup and Process

If the incorrect ruleset is used, the match must be restarted immediately. If previous games were under the wrong ruleset, they are void and must be replayed. It is up to both teams to review the settings and make sure they are correct.

3.1. Game Server

All official matches will be played on the official Minecraft server. The server address will be available before the start of the season and distributed to all teams/players/GMs participating in Minecraft. This server will have a whitelist consisting of all participants’ gamertags that they have added to their Platform profile.

3.2. Game Day Procedure

To compete in the Minecraft Bedwars season, you must add the multiplayer server. The server address will be given to your coach. Once on the server, follow these steps to set up and play your match:

Create a party of your teammates by using the “/party invite” command and typing or selecting the name of your teammates (For example: /party invite thundermcfadden11)

They will have to click accept or type “/party accept” to join

Once you have a full party, communicate with the opposing team using the server chat or LeagueOS chat.

The away team bans two maps, and the home team selects one of the remaining three maps to play.

Use the NPC’s in the Bedwars lobby to join your selected map. When you select a map an instance of that map will be created, and you and your team will be sent to the pregame lobby. Make sure the opposing team selects the same NPC and the instance you have created when joining the game.

Once all players are loaded onto the map, a countdown will start. Once it reaches zero, the match will start, and game one will begin, and players will spawn at their base

Make sure to save a screenshot once the game is complete, as you will need it when reporting your results.

3.3. Match Length

Best-of-3

3.4. Map Selection

There will be five maps available for official matches. The away team will ban two maps, and the home team will select which of the remaining three maps will be chosen. After playing the first game, the losing team will choose the next map. For playoffs, the higher seed will act as the home team, and the lower seed will act as the away team. After the first game, in the best-of-three format, all five maps are made available to be selected for Game 2 and Game 3 by the losing team.

Maps:

  • Ys Island
  • Archipelago
  • Aqueducts
  • Jungle
  • Dragon

4. Restrictions

4.1. Mods & Clients

Official matches do not allow add-ons, and all players must use the default Minecraft client. Optifine is the only permitted mod.

4.2. Anti-Cheat

If a player is found to use any cheating program, software, bug exploit, or anything deemed to give them an unfair advantage, they will be subject to forfeit all matches played up to that point in the season and be banned from participating in any future matches or tournaments.

4.3. Anti Griefing Clause

The intentional use of exploits, bugs, or using features on the server in a way that they are not intended is considered griefing. Instances of griefing will be subject to league penalties as outlined in General Rules. The severity of the penalty will be based on the following factors:

  • Effect on gameplay
  • Subject matter
  • Previous offenses
  • Motive

5. Stoppage of Play and Player Disconnects

If a player disconnects before the first elimination or the first upgrade is purchased (whichever comes first), then the game must be restarted using the same map. If either event has occurred, the game will be played out. A player can rejoin after disconnecting by using the /rejoin command.

6. Sudden Death and Tiebreaker

Sudden Death occurs 20 minutes after the start of each game. In sudden death, both teams’ beds are destroyed, and players fight until one team is eliminated. Five minutes after Sudden Death starts, the match will end if both teams are still alive. In this case, the team with the most players alive wins. If sudden death ends and both teams have the same number of players alive, the tie will be resolved by both teams choosing a single player as a representative, and those two players will battle in a 1v1 match. This will occur in the Gym Arena of the Minecraft Server as a best-of-1 to determine the victor. All arena armor and items are available for use in the tiebreaker. Leaving the arena area during this 1v1 will result in a loss for that player’s team.

7. Outside Communication

Teams/players may communicate with a coach before and after each game in the match and during the ban process. All coaches and other spectators may not speak with that team/player while a game is actively being played. 

8. Tactical Pauses

Teams are allowed one tactical pause per match. It must occur between the games of the match. It cannot happen during gameplay. This pause may last up to 3 minutes per team. Pauses must be declared to the opposing team when they begin and when they end.

9. Reporting Scores

Scores for Minecraft should be reported as a “1” for the winner for each game in the match.

Example:

Game 1: 1-0

Game 2: 0-1

Game 3: 0-1